Index

Acceleration Tolerance, 13. Efficient, 16. Long Fingers/Thumbs, 11. Rest in Pieces, 19-20.
Accent, 12. Energizer, 15. Looks Good in Uniform, 14. Rinse, 12.
Accessory, 10. Equipment Bond, 9. Low Rejection Threshold, 14. Robust (Sense), 14.
Acrobatic Feints, 5. Equipment perks, 8-9. Magical School Familiarity, 19. Rule of 15, 13.
Acrobatic Kicks, 5. Exotic Equipment Training, 9. Masked Shtick, 14. Rule of 17 (Skill), 20.
Air Jet, 10. Exotic perks, 9-12. Maximum number of perks, 3. Rules Exemption, 20.
Akimbo, 5. Exotic Weapon Training, 5. Mental perks, 12-13. Sacrificial Parry, 7.
Alcohol Tolerance, 13. Extended Hearing, 14. Named Possession, 19. Sanitized Metabolism, 12.
Androgynous, 4. Extra Option, 20. Naming perks, 3. Sartorial Integrity, 14.
Appearance perks, 4. Extreme Sexual Dimorphism, Natural Pockets, 14. Scales, 12.
Armor Familiarity, 5. 10. Naval Training, 6. School Adaptation, 21.
Armorer’s Gift, 5. Eye for Distance, 13. Neck Control, 6. Sea Legs, 14.
Attribute Substitution, 15. Fearsome Stare, 15. No Degeneration in Zero-G, Secret Knowledge, 20.
Autotrance, 12. Feathers, 10. 11. Secret Styles, 7.
Back to the Wall, 15. Flourish Shtick, 15. No Hangover, 14. Shield-Wall Training, 7.
Background Knowledge, 16. Focused (Task), 13. No Nuisance Rolls, 16. Shoves and Tackles, 7.
Base, 17. Focused Fury, 5. No Visible Damage, 11. Shticks, 14-15.
Better (Gear), 8. Follow-Through Shtick, 15. Number of perks allowed, 3. Skill Adaptation, 17.
Biting Mastery, 5. Forgettable Face, 4. Obscure True Name, 19. Skill perks, 15-17.
Brotherhood, 18. Form Mastery, 5. Off-Hand Training, 16-17. Skintight Shtick, 14.
Burrower, 10. Friend, 18. Office, 18. Social perks, 17-18.
Call of the Wild, 12. Full Tank, 15. Off-Screen Reload, 15. Special Exercises, 21.
Carrier, 13. Fur, 10. On Alert, 15. Special properties of perks,
Charms, 19. Gangster Swagger, 15. One-Armed Bandit, 6. 4.
Cheaper (Gear), 8-9. Generator, 10. One-Task Wonder, 17. Special Setup, 7.
Chi Resistance, 19. Good with (Animal), 13. One-Way Fluency, 13. Spirit Contract, 20.
Citizenship, 17. Good with (Social Group), 13. One-Way Literacy, 13. Standard Operating.
Classic Features, 4. Grip Mastery, 6. Pants-Positive Safety, 6. Striking Surface, 12.
Climbing Line, 10. Ground Guard, 6. Parthenogenesis, 11. Strongbow, 7.
Clinch, 5. GURPS, 3, 8; Basic Set, 3; Passing Appearance, 4. Style Adaptation, 21.
Cloak Shtick, 14. Bio-Tech, 9; High-Tech, 5, 8; Passing Complexion, 4. Style Familiarity, 7-8.
Clothing Shticks, 14. Magic, 20; Martial Arts, 3, Patience of Job, 13. Suit Familiarity, 9.
Combat perks, 4-8. 5-7, 20; Powers, 11; Supers, Peg-Leg Fighting, 6. Supernatural perks, 19-20.