| Accent, 12. |
Energizer, 15. |
Looks Good in Uniform, 14. |
Rinse, 12. |
| Accessory, 10. |
Equipment Bond, 9. |
Low Rejection Threshold, 14. |
Robust (Sense), 14. |
| Acrobatic Feints, 5. |
Equipment perks, 8-9. |
Magical School Familiarity, 19. |
Rule of 15, 13. |
| Acrobatic Kicks, 5. |
Exotic Equipment Training, 9. |
Masked Shtick, 14. |
Rule of 17 (Skill), 20. |
| Air Jet, 10. |
Exotic perks, 9-12. |
Maximum number of perks, 3. |
Rules Exemption, 20. |
| Akimbo, 5. |
Exotic Weapon Training, 5. |
Mental perks, 12-13. |
Sacrificial Parry, 7. |
| Alcohol Tolerance, 13. |
Extended Hearing, 14. |
Named Possession, 19. |
Sanitized Metabolism, 12. |
| Androgynous, 4. |
Extra Option, 20. |
Naming perks, 3. |
Sartorial Integrity, 14. |
| Appearance perks, 4. |
Extreme Sexual Dimorphism, |
Natural Pockets, 14. |
Scales, 12. |
| Armor Familiarity, 5. |
10. |
Naval Training, 6. |
School Adaptation, 21. |
| Armorer’s Gift, 5. |
Eye for Distance, 13. |
Neck Control, 6. |
Sea Legs, 14. |
| Attribute Substitution, 15. |
Fearsome Stare, 15. |
No Degeneration in Zero-G, |
Secret Knowledge, 20. |
| Autotrance, 12. |
Feathers, 10. |
11. |
Secret Styles, 7. |
| Back to the Wall, 15. |
Flourish Shtick, 15. |
No Hangover, 14. |
Shield-Wall Training, 7. |
| Background Knowledge, 16. |
Focused (Task), 13. |
No Nuisance Rolls, 16. |
Shoves and Tackles, 7. |
| Base, 17. |
Focused Fury, 5. |
No Visible Damage, 11. |
Shticks, 14-15. |
| Better (Gear), 8. |
Follow-Through Shtick, 15. |
Number of perks allowed, 3. |
Skill Adaptation, 17. |
| Biting Mastery, 5. |
Forgettable Face, 4. |
Obscure True Name, 19. |
Skill perks, 15-17. |
| Brotherhood, 18. |
Form Mastery, 5. |
Off-Hand Training, 16-17. |
Skintight Shtick, 14. |
| Burrower, 10. |
Friend, 18. |
Office, 18. |
Social perks, 17-18. |
| Call of the Wild, 12. |
Full Tank, 15. |
Off-Screen Reload, 15. |
Special Exercises, 21. |
| Carrier, 13. |
Fur, 10. |
On Alert, 15. |
Special properties of perks, |
| Charms, 19. |
Gangster Swagger, 15. |
One-Armed Bandit, 6. |
4. |
| Cheaper (Gear), 8-9. |
Generator, 10. |
One-Task Wonder, 17. |
Special Setup, 7. |
| Chi Resistance, 19. |
Good with (Animal), 13. |
One-Way Fluency, 13. |
Spirit Contract, 20. |
| Citizenship, 17. |
Good with (Social Group), 13. |
One-Way Literacy, 13. |
Standard Operating. |
| Classic Features, 4. |
Grip Mastery, 6. |
Pants-Positive Safety, 6. |
Striking Surface, 12. |
| Climbing Line, 10. |
Ground Guard, 6. |
Parthenogenesis, 11. |
Strongbow, 7. |
| Clinch, 5. |
GURPS, 3, 8; Basic Set, 3; |
Passing Appearance, 4. |
Style Adaptation, 21. |
| Cloak Shtick, 14. |
Bio-Tech, 9; High-Tech, 5, 8; |
Passing Complexion, 4. |
Style Familiarity, 7-8. |
| Clothing Shticks, 14. |
Magic, 20; Martial Arts, 3, |
Patience of Job, 13. |
Suit Familiarity, 9. |
| Combat perks, 4-8. |
5-7, 20; Powers, 11; Supers, |
Peg-Leg Fighting, 6. |
Supernatural perks, 19-20. |