特征
"Some traits have no point cost, but still affect a person's social presence and other people's reactions to it."
有些特质不消耗点数,但也会影响一个人在社会上的面貌和他人的反应。
"The GM may ask players to define them at character creation, or players may choose to do so at the start or during play."
GM 可以要求玩家在创建角色阶段定义这些特征,或者玩家可以自行选择是在游戏开始之前还是之后再这么做。
Height and Weight
身高体重
"GURPS recommends a height range for each ST, and a weight range for each ST and build; see Build (pp. B18-19)."
泛统为每个力量值都给出了推荐的身高范围,并为每个力量-体型组合给出了体重范围;见"体型"(B18--19页)。
These guidelines are not mandatory; characters may be any height and weight that's plausible for their race.
这些指导意见并不是强制性的;角色的身高体重可以是任意值,只要在他们的种族中是有可能的。
"There's no point cost for height or weight - though extreme weight-to-height ratios can justify any of Skinny, Overweight, Fat, or Very Fat."
身高和体重高低没有点数加值——不过极端的身高体重比例可以为{瘦}、{超重}、{胖}、{很胖}提供合理性。
Differences in height can influence the success of Intimidation (p. 69).
身高差距可以影响{威吓}是否成功(【69页】)。
Coloration
色素
"Skin, hair, and eye color are free choices, subject to what makes sense for the setting, and have no point cost (but see Classic Features, p. 78)."
皮肤、头发和眼睛的颜色可以任意选择,只要在设定中是合理的,而且也没有点数价值(但是请参见{典型特征},【78页】)。
"However, some people like or dislike specific features as quirks."
然而,有些人喜欢或者不喜欢某些特征,这是他们的 Quirk。
A nearly universal bad reaction to a certain appearance may amount to a Social Stigma for those who have it.
如果某种外貌几乎会招来每个人的坏反应,那它对有这种外貌的人来说相当于一种{社会污名}。
Speaking Voice
嗓音
"Having a high- or low-pitched voice, or a loud or soft one (short of Penetrating Voice, p. B101), is a free choice."
嗓音尖锐或低沉、轻柔或响亮(并非{穿透力的嗓音},B101页),可以随意选择。
Voice also sometimes affects Intimidation; see Voice to Voice (p. 33) and Soft-Spoken (p. 79).
嗓音有时会影响{威吓};见"语音对讲"(【33页】)和{言语轻柔}(【79页】)。
These qualities don't have the aesthetic or social effects discussed under Vocal Quality (p. 18).
这些性质不会有我们在"嗓音质量"(【18页】)那一节里讨论过的美学或是社会性效应。