作为级别的地位
"With the rules for creating modified-cost versions of Rank (Variant Costs of Rank, pp.14-15), it may seem possible to obtain effective Status much too cheaply."
有了创造{级别}并修改其价值的规则("级别的不同价值",【14--15页】),好像就可以获得更便宜但同样有效的{地位}。
"Starting at 10/points per level, and removing the usual features of Rank, can substantially lower its cost, while leaving the Status benefits intact."
从每等级 10 点开始,把通常用于{级别}的特征去掉,就可以大大减少价值,同时不损失{地位}的好处。
But there's a limit to how cheap it can be.
但这样减价是有极限的。
"To take the place of Status, it has to include total control:4 points/level."
要取代{地位},这个{级别}必须有{全面控制}:4 点/等级。
This has dominance or uniqueness as a prerequisite:
这就要有{支配地位}或{唯一性}作为前置条件:
0 points/level.
0 点/等级。
And every form of Rank must include titles:1 point/level.
而任何一种{级别}都要有头衔:1 点/等级。
That adds up to 5 points/level.
这些加起来是 5 点/等级。
"(For a formalized peerage, add chain of command:1 point/level.)"
(形式完备的贵族体型要再加上{命令链}:1 点/等级。)
Rank that grants the benefits of Status never costs less than Status.
一种{级别}如果能给你{地位}的好处,它就不会比{地位}便宜。
"In effect, this minimal-cost version is Status."
这个最低价值的版本实际上就是{地位}。
Total control and dominance or uniqueness grant it recognition throughout a society and in every sphere of activity.
{全面控制}以及{支配地位}或{唯一性}使得{地位}在全社会受到认可,并在任何活动中起效。
"Titles and hierarchical positions mean that some people are placed above others, and treated with more deference."
头衔和等级体系中的位置意味着一些人凌驾于另一些人之上,后者服从前者。
"The other elements of Rank 一 chain of command, resources, and legitimacy - make an organization effective and make Rank in it worth more than Status alone."
{级别}的其他元素——{命令链}、{资源}和{正统性}——让组织高效运转,使得它的{级别}比{地位}更有价值。
? Rank granted by any other organization neither replaces nor contributes to Status.
其他组织提供的{级别}既不会取代{地位}也不会提升{地位}。
"It may still confer Reputation (see Organizational Reputation, p. 52)."
它可能仍然会附赠{声誉}(见"组织的声誉",【52页】)。
"Standard Rank [5/level] encompasses position and title, chain of command, typical resources, dominance or uniqueness, and legitimacy."
标准的{级别 [5/等级]}包含{位置和头衔}、{命令链}、{典型资源}、{支配地位}或{唯一性}、以及{正统性}。
Rank that replaces Status [10/level] adds total control and grants large rather than typical resources.
取代{地位}的{级别 [10/等级]}在此之上还有{全面控制},并且提供{大量}而非{典型资源}。
See New Kinds of Rank for other examples.
其他例子见"新级别类型"。
New Kinds of Rank
新级别类型
The GM may define new Rank advantages to fit a campaign setting.
GM 可以定义新的{级别}优势来匹配战役设定。
Here are some examples.
这里有一些例子。
Guild Rank:
公会级别:
"Position within an organization that holds exclusive license to practice a profession in a city, and to enforce standards for it."
提供这种{级别}的组织把持着一个城市中从事特定职业的执照,而且维护行业标准。
"This costs 2 points/level (1 for titles, 1 for typical resources, and 0 for dominance) and, as noted above, is typically limited to four levels."
价值 2 点/等级({头衔} 1 点,{典型资源} 1 点,{支配地位} 0),而且像前文描述的那样,这个{级别}一般限制在4级。
A nationwide guild can have a full eight levels.
一个全国性的公会可以有最高到 8 的完整等级。
Magical Rank:
魔法级别:
Position within a hierarchical professional association of mages.
适用于有等级的法师职业协会。
"Similar to Guild Rank but also grants special resources, raising the cost to 3/level."
类似于{公会级别},但提供特殊资源,将价值升高到 3/等级。
The GM may choose to limit access to some magical abilities based on Magical Rank:
GM 可以对获取魔法能力的权利加以限制,实质与{魔法级别}挂钩:
"? An apprentice mage (Rank 0) can only learn spells without other spells as prerequisites; each rank is allowed to learn spells with two more prerequisites, until Rank 8 gives unlimited access."
? 学徒法师({级别 0})只能学习没有前置法术的法术;每升一级可以前置法术数量限制就放开两个,最终到8级变成没有限制。
Advantage prerequisites don't count; an apprentice with Magery 1 or Empathy will almost always be taught Lend Energy.
优势前置条件不计;有{魔法天赋 1}或{共情}的学徒几乎必定会有老师教他<借出能量>?。
? Mages all start out with Magery 0; promotion includes special rituals that grant one level of Magery per Rank.
? 法师全部从{魔法天赋 0}开始;晋升过程包括一个特殊的仪式,每级{级别}赋予一级{魔法天赋}。
Mages must pay both the point cost of Rank and the point cost of leveled Magery.
法师必须同时支付提升{级别}和{魔法天赋}的点数。
"For nationwide guilds, the GM needs to be willing to cope with Magery 8; alternatively, local mages' guilds may only go up to Rank 3 and Magery 3."
如果这个公会是全国性的,GM 就得能接受{魔法天赋 8};或者限制在地区性公会,{级别}和{魔法天赋}的上限都是 3.
Organized Crime Rank:
犯罪组织级别:
"Position within the mafia, yakuza, or a similar criminal syndicate with an official command hierarchy."
适用于黑手党、山口组或者类似的犯罪集团,他们都有正式的命令层级。
"Costs 2 points/level if the group is one of several competing organizations (1 for titles, 1 for chain of command, 1 for typical resources, and -1 for lacking dominance) or 3 points/level for a unified organization (as above, but 0 for dominance)."
如果它是数个相互竞争的组织之一,花费 2 点/等级({头衔} 1 点,{命令链} 1 点,{典型资源} 1 点,没有{支配地位} -1 点);如果是一统江湖的组织,花费 3 点/等级(同上,但有{支配地位}改为 0 点)。
"The range of levels varies greatly, but should be consistent with the scale of operations."
等级范围差异很大,但要和活动范围相适应。
Servant Rank:
佣人级别:
Position within the staff of a large household with many servants.
适用于一个大家族的大量佣人内部。
"Typically, 1 point/level (1 for titles, 1 for chain of command, and -1 for lacking dominance) up to no more than four levels."
一般来说,1 点/等级({头衔} 1 点,{命令链} 1 点,没有{支配地位} -1 点),最多不超过 4 级。
"For the household of an emperor or powerful king, 2 points/level (1 for titles, 1 for chain of command, 0 for dominance) and up to eight levels."
如果是皇帝或颇有权势的国王的家族,2 点/等级({头衔} 1 点,{命令链} 1 点,{支配地位} 0 点),最多可以到8级。
How Status Is Gained
地位是如何获得的
Societies define Status in two basic ways: ascription and achievement.
社会用两种基本的方法定义一个人的{地位}:出身和成就。
"Ascription is typical of class societies, such as feudal societies and aristocracies."
出身一般适用于阶级社会,例如封建社会或贵族统治。
"In ascription, people take Status at a level that reflects family standing, caste, or the like."
从出身上,一个人的{地位}反映的是他家族的地位、种姓、或类似的性质。
"Those who have Wealth or Rank can use imputed Status (p. 13) to lower the cost of their overall standing, but not to change it."
有{财富}或{级别}的角色可以用推定的{地位}(【13页】)降低{地位}的总花费,但不能改变它。
Example:
例:
"The Duke of Northmarch has Status 6, one less than the king, and Political Rank 6 with it."
北疆公爵?{地位 6},比国王低一级,同时有{政治级别 6}。
"In addition, he has vast estates that make him a Multimillionaire 1."
此外,他有庞大的财产,使他有{富可敌国 1}.
He gets +2 Status from Wealth and another +2 from Feudal Rank.
他从{财富}获得 +2 {地位}并从{封建级别}?另外获得 +2.
This imputed Status doesn't raise him to Status 10; it lowers the total cost of Status 6 from 30 points to 10 points.
这些推定的{地位}不会让他的{地位}提升到10,而是把他{地位 6}的花费从 30 点降到 10 点。
Achievement is most important in classless meritocracies (p. B28).
成就在无阶级的精英社会(B28页)最为重要。
Status in such societies comes primarily from Wealth and Rank.
这种社会里的{地位}主要来自于{财富}和{级别}。
"Purchased Status (p. 13) can shift total Status up or down to a limited extent, normally plus or minus two levels, reflecting intangibles such as family background, education, lifestyle, and personal achievements or failures."
购买的{地位}(【13页】)可以向上或者向下调节整体的{地位},但是有所限制,通常是正负一级或两级,这反应的是诸如家庭背景、教育、生活方式、个人成就或失败等等无形的东西。
"An egalitarian society may limit purchased Status to plus or minus one level or not have it at all; see Status, Rank, and Society/Government Type (p. 17) for details."
平均主义社会可能会把购买{地位}的量限制在正负一级,或者干脆不允许购买;详见"地位、级别与社会或政府类型"(【17页】)。
Most societies mix the two approaches.
多数社会把这两种方案混合起来。
Even classless meritocracies normally ascribe high Status at least to the head of state.
即便是无阶级的精英社会,通常至少也会把国家元首定位在高{地位}。
Variant Status Ranges
不同范围的地位
The normal range of Status is from -2 to 8.
{地位}正常的范围是从 -2 到 8.
"In modern and most future societies, the commonest Status is 0, as in many tribal societies."
在现代和多数未来社会中,最普遍的{地位}是 0,许多部落社会也是如此。
"But in ancient, medieval, and some later societies, the typical person is Status -1: a peasant, bound to the land, and slightly looked down on by his "betters.""
但在古代、中世纪、和那之后的一些社会里,人们的典型{地位}是 -1:农民,依附于土地,而又比"不如他"的阶级高一点。
"City folk average Status 0, but at TL1-4 they're a minority, with a higher cost of living (Visible Status and Cost of Living, pp. 18-20) and a wider range of opportunities."
城里人平均是{地位 0},但在 TL1--4 他们是少数人,生活开销更高("地位的外在表现和生活开销",【18--20页】)但有更多的机会。
"As these qualities also describe the typical adventurer, PCs start out at Status 0."
因为典型的冒险生活也是这种性质,所以 PC 起始的{地位}是 0.
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"At the top of the ladder, Status 8 represents a god-king, a powerful emperor, or a totalitarian ruler."
在阶梯的顶端,{地位 8}代表的是神王、有实权的皇帝、或者极权主义下的统治者。
Less grandiose monarchs and strong elected heads of state such as consuls of the Roman Republic can be treated as Status 7.
不那么崇高的君主或者推选出的国家实权领袖,例如罗马共和国执政官,可以定位在{地位 7}。
"Heads of state or government who are more answerable to elected bodies, such as many prime ministers or early Icelandic lawspeakers, are Status 6."
国家或者政府的领袖,如果对民选机构负有更多的责任,例如多数首相和冰岛早期的宣法人,这些处在{地位 6}。
"Societies with higher CRs tend to have higher Status ladders, but there are exceptions; the President of the United States, which has CR 2-3, is Status 7."
CR 高的社会倾向于有着更长的{地位}阶梯,但是也有例外;美国处在 CR 2--3,但总统是{地位 7}。
"Within a minisociety, Status has an upper limit no higher than 4."
在超小社会里,{地位}不应超过 4.
"Conversely, a macrosociety might have Status extending as high as 12; e.g., a Galactic Emperor of Status 12, with the lowest great noble of Status 8 or 9 ruling a single planet."
反过来,超大社会的最高地位可以延展到 12;例如统治一个星系的皇帝是{地位 12},而他治下统治每个星球的大贵族最低都有{地位 8}或{9}。
"The same approach might work for a polytheistic pantheon, with the king of the gods being Status 12, and very minor gods Status 9."
同样的措施也可以用来处理多神教的众神,即神王{地位 12}、最下级的神{地位 9}。
See Great and Little Societies (p. 11) for more.
参见"社会的大小"(【11页】)。
Reputation