高档风格

"One way to signal Status visibly is to wear clothes and carry equipment with fine materials or sophisticated design, such as presentation weapons."

展现{地位}的方法之一就是穿用材料考究、设计精美的服饰和装备,例如仪仗武器。

Such styling is represented as an overall cost factor (CF) that is applied to the base price of the garment or possession; see the table below.

"为了表示这样的高档风格,我们在服饰装备的基础价格之上,再整体应用一个价格系数(cost factor, CF),详见下表。"

"To find actual cost, multiply the list cost for an item by (1 + CF)."

要获得一个物品正确的价格,你需要把书中列出的价格乘上(1 + CF)。

"If CF is below -0.8, treat it as -0.8; final cost will never be below 20% of list cost."

如果CF<-0.8,把它当成 -0.8;最终的价格不能低于列表价格的 20%.

"The GM may define specific CFs for design elements such as inlaid jewels, hand-tooled leather, embroidery brocade work, silver or gold plate, or precision engineering; the sum of all these CFs is the overall CF for the item."

Gm可以为各种设计元素定义特定的 CF,例如镶嵌宝石、手工制作的皮革、刺绣织锦、镀银或镀金、或是精密的机械结构;这些 CF 加起来就是一件物品的总 CF.

The Status effects of clothing and accoutrements depend on the entire outfit's price.

服饰提供的{地位}效果取决于整套装扮的价格。

The table below includes prices for formal wear ("best clothes") for various Status levels.

下面这个表包括了各级{地位}的正式着装("最好的衣服")。

("M" is shorthand for "million.")

Status

地位

CF

CF

Price of Formal Wear

正装的价格

Status

地位

CF

CF

Price of Formal Wear

正装的价格

-2

-2

-0.8

-0.8

$48

$48

4

4

+99

+99

"$24,000"

$2.4万

-1

-1

-0.5

-0.5

$120

$120

5

5

+999

+999

"$240,000"

$24万

0

0

0

0

$240

$240

6

6

"+9,999"

+9999

$2.4M

$240万

1

1

$480

$480

7

7

"+99,999"

"+99,999"

$24M

$2400万

2

2

+4

+4

"$1,200"

$1200

8

8

"+999,999"

"+999,999"

$240M

$2.4亿

3

3

"$4,800"

$4800

"The price of a single formal outfit can run to millions for Status 6-8 regalia (crown jewels, ermine robes, imperial purple, etc.)."

{地位 6-8}的人穿的华服,单独一件的价值可能高达数百万(宝石王冠、白鼬毛皮长袍、帝国紫,等等)。

"However, most of the outfits worn by people of Status 4+ are not this expensive!"

然而,{地位 4}及以上的人并非每件衣服都那么贵!

"For everyday wear, treat Status greater than 3 as Status 3 (as discussed on p. B266)."

购买日常着装时,高于3的{地位}可以视为3(正如在 B266 讨论的那样)。

"People with very high Status have many sets of clothes, and may wear an entirely new formal outfit for each special occasion."

{地位}非常高的人有很多套衣服,而且可能每次特殊场合都穿上一套全新的衣服。

Men's clothing on Earth became more conservative at TL5; most men can treat Status greater than 2 as Status 2 in buying clothing (p. B266).

地球上男性的服装从 TL5 开始变得保守,多数男性在购买服装的时候可以将高于2的地位视为2(B266页)。

A single expensively styled item (as opposed to an entire outfit) doesn't raise visible Status; the visible expense calls attention to the owner's comparatively low Status.

单独一件(而非一整套)价格昂贵的高档物品不会让人看起来有更高的{地位};这种乍眼的昂贵物件反而会让人注意到它的主人相对低的{地位}。

The GM may apply an extra -1 reaction from people who would notice the contrast.

GM 可以让注意到这种反差的人有反应 -1.

Fashion Sense (p. B21) has two different effects on this process:

{时尚感}(B21页)对这个过程有两方面影响:

"? It grants immunity to reaction penalties based on Status differences (similarly to Social Chameleon, p. B86, but only for penalties based on visible Status)."

? 它会取消由{地位}差异带来的减值(类似于{社交变色龙} ,B86页,但只对可见{地位}带来的减值有效)。

This includes the penalty for wearing one expensive accoutrement with a low-cost outfit.

这也包括因为穿了一身便宜货却戴了一件昂贵的首饰而产生的减值。

"? In situations where there would be no such penalty, it grants +1 to reaction rolls, comparable to a styling bonus, but at no added cost."

? 如果不存在这样的减值,它会赋予反应检定 +1,类似于高档风格的加值,但不需要额外花费。

"In societies where Status 3+ men can get away with Status 2 clothing, such men must pay the full Status 3 cost for their outfits (p. B266) before they can benefit from Fashion Sense."

在{地位 3+}的男性可以穿着{地位 2}的服饰的社会里,他们必须先为{地位 3}支付完整的服饰费用(B266),然后才能获得{时尚感}的加值。

"Fashion Sense can grant the latter benefit for another person, but the consultant may charge for the service!"

{时尚感}后面这种加值可以给其他人,但是这位顾问可能会为他的服务收费!

Spending money for a consultant does count toward visible Status.

花钱请顾问指导着装也可以算作提高了{地位}的外在表现。

"For an individual item, it can be one source of the added cost of styling."

单独的物件可以作为一个组成部分,加入高档风格的花费之中。

"Styling also grants a bonus to reaction rolls from collectors and potential buyers, and to Merchant-based Influence rolls made on such people."

高等风格还会赋予针对收藏家和潜在买主的反应检定加值,以及针对他们基于{商人}技能的影响检定。

"Getting +1 requires CF +1,+2 requires CF +4, and +3 requires CF +9."

要获得 +1需要 CF +1,+2 需要 CF +4,+3 需要 CF +9.

More expensive items don't grant higher bonuses.

更贵的服装并不会带来更高的加值。

"This attitude is most common where people with ascribed and achieved Status (see How Status Is Gained, p. 15) are in competition; e.g., the late Roman Republic or Victorian England."

如果凭出身获得地位的人和凭成就获得地位的人(见"地位是如何获得的",【15页】)之间存在竞争,社会上就会出现这种态度;例如共和国时代的罗马或者维多利亚时代的英格兰。

Whether it applies in a specific setting is the GM's decision.

它是否适用于某个特定设定只能由 GM 判断。

"For added complexity, a society may follow this rule most of the time, but demand much higher expenditures on certain special occasions 一 presentation at court, or attendance at the Academy Awards, for example."

要想更复杂的话,一个社会也许多数时候遵循这样的原则,但在特殊的场合要求更高的花销——例如出席庭审或者学院奖典礼的时候。

Knowing which rule applies requires a roll vs. Savoir-Faire (High Society).

要想知道哪种规则适用,需要骰一个{礼仪(上流社会)}。

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Family and Cost of Living